For now the Battle System Editor is finished (animation and particle effect implementations will follow shortly) – and I'm working on a release of the RPG Kit in September (end). This release won't have the full features I was aiming at, but the rest will follow when it's done.
September's release will include:
- Project Editor:
Allows to fully set up your projects data (status values, status effects, elements, items, skills, enemies, characters, etc.) - Battle System Editor:
Set up your battle system (turn based or active time; real time will be implemented in the future), including battle menu, battle HUD and a text based test battle system. - Area Name Editor:
Define multilingual names (languages can be set up in the Project Editor) to be used in scenes to set the current area name the player/party is located. - Camera Position Editor:
This editor is used to define a cameras position, rotation and field of view for later use (e.g. in the Event Editor for cinematic camera controls). The position is relative to the position of a game object (or a child) and can be defined in local space or world space – and to look at the game object. - Event Editor:
The Event Editor allows easy event creation (dialogues, party management, camera control, add/remove/check items/equipment/money, etc.), but will have limited functionality in this release (only the crucial things). More about the event system of the RPG kit will follow in the next post.
I'll work hard on finishing this release of the RPG kit as soon as possible – so stay tuned!