7/19/2010

Dev is love!

Since this is the first post, I'll write some words about the intentions behind this blog.

First of all, this blog is about game development … Independent game development, to be precise. I'm doing practically all of the development stuff on my own (everything but sound effects), so there will be more than enough topics I'm going to talk about. I guess I'll rather focus on the design part than on pure coding – such as game, level, character and gameplay design, composing and selecting the right music for the right scene, etc.
Stuff like that, yeah.
Oh, and of course: how the fuck can I turn all my thoughts and ideas into a working game? That's the key question, isn't it?

I've been an indie game developer for almost three years now, released two (smaller) games and currently I'm working on a more complex/bigger game – a RPG. This brings me to another reason for writing this blog – marketing.
I don't know how you feel about marketing, but I hate it. Well, it has to be done, so why not combine it with something fun, like talking about the stuff I do?

But let's get back to the fun stuff. My current project is being developed with Unity, a pretty awesome game development tool (visit their website to learn more about it).
Like you all know, RPG's are very complex and have a lot of things to be thought about – items, enemies, equipment, skills, etc. – and everything has to work together, somehow.
While working on the base game mechanics for my new RPG, I spent a lot of time thinking about how to create a good, reusable system, which will also work in future projects with other gameplay elements and needs.

To allow other developers to use it in their own projects, I came up with the idea of developing a RPG kit for Unity. This RPG kit should be flexible (e.g. allow the definition of your own status values), support the definition of multiple languages (e.g. different item names per language) and allow all settings to be made through a "simple" editor.

Worked out pretty well till now – one-third of the RPG kit is already finished, details and screenshots will follow in the next post(s).

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