I've been hard working on the RPG Kit for Unity, so I kinda had no time to post about it …
But the good news is: it's nearly done! I'm currently implementing the last (small) things – afterwards documentation and example projects.
The base kit now contains far more features than I had originally planned, but will still lack some things like a shop editor or a menu editor. Those things will come before the end of the year (or you can code them yourself if you want to – the documentation will contain how to access the needed information).
Nevertheless the RPG Kit for Unity is feature packed:
Complete (RPG) project management:
Items, skills, equipment, characters, enemies, etc.
Event editor:
Dialogues, choice dialogues, cinematic camera controls, actor movements, party functions, animations, audio, etc. – use more than 70 different event controls to create typical RPG events; cinematic and reusable
Battle system:
Complete and complex – but easy to set up; turn based or active time; comes with an animation editor (like event editor) to set up complex battle animations with cinematic camera moves, etc.
Music editor:
Define your tracks and give them individual loop points (e.g. first loop from 1:20 to 0:40, second loop from 2:30 to 1:30, etc.); use the defined music for events, battles, etc.; fade in/out, fade from one track to another;
Reusability:
Define dialogue and camera positions in an editor and use them where you need them – events, battles, etc.; Reuse events wherever you want, just add an event to a game object and set up which objects/prefabs/sounds to use, make it dependent to game variables (which can be set in events, etc.)
Area names:
Set up names for areas in your game and automatically display when you enter a new one; easy to set up and …
Multilingual:
The RPG Kit for Unity enables you to develop everything in as many languages as you want; set up the languages in the Project Editor; define every name of a skill, item, character, enemy, dialogue texts, …, everything in every defined language. The RPG Kit will display every text in the currently selected language. (at a later point there will be language exporting/importing to allow easy expansion without having to change everything in the editors).
I think that's pretty much everything that will be in the base kit – of course it will come with ready to use prefabs where possible.
The release will be in 1-2 weeks – maybe already this weekend (October 15 or 16), but I can't guarantee it, since there is a lot of stuff to document.
So, that's it for now – I'll be back once it's done :D
Oh, and follow me on twitter, if you want current development infos!