10/11/2010

RPG Kit – Coming soon

I've been hard working on the RPG Kit for Unity, so I kinda had no time to post about it …

But the good news is: it's nearly done! I'm currently implementing the last (small) things – afterwards documentation and example projects.
The base kit now contains far more features than I had originally planned, but will still lack some things like a shop editor or a menu editor. Those things will come before the end of the year (or you can code them yourself if you want to – the documentation will contain how to access the needed information).

Nevertheless the RPG Kit for Unity is feature packed:

  • Complete (RPG) project management:
    Items, skills, equipment, characters, enemies, etc.
  • Event editor:
    Dialogues, choice dialogues, cinematic camera controls, actor movements, party functions, animations, audio, etc. – use more than 70 different event controls to create typical RPG events; cinematic and reusable
  • Battle system:
    Complete and complex – but easy to set up; turn based or active time; comes with an animation editor (like event editor) to set up complex battle animations with cinematic camera moves, etc.
  • Music editor:
    Define your tracks and give them individual loop points (e.g. first loop from 1:20 to 0:40, second loop from 2:30 to 1:30, etc.); use the defined music for events, battles, etc.; fade in/out, fade from one track to another;
  • Reusability:
    Define dialogue and camera positions in an editor and use them where you need them – events, battles, etc.; Reuse events wherever you want, just add an event to a game object and set up which objects/prefabs/sounds to use, make it dependent to game variables (which can be set in events, etc.)
  • Area names:
    Set up names for areas in your game and automatically display when you enter a new one; easy to set up and …
  • Multilingual:
    The RPG Kit for Unity enables you to develop everything in as many languages as you want; set up the languages in the Project Editor; define every name of a skill, item, character, enemy, dialogue texts, …, everything in every defined language. The RPG Kit will display every text in the currently selected language. (at a later point there will be language exporting/importing to allow easy expansion without having to change everything in the editors).

I think that's pretty much everything that will be in the base kit – of course it will come with ready to use prefabs where possible.
The release will be in 1-2 weeks – maybe already this weekend (October 15 or 16), but I can't guarantee it, since there is a lot of stuff to document.

So, that's it for now – I'll be back once it's done :D
Oh, and follow me on twitter, if you want current development infos!

3 Kommentare:

  1. Awesome news!! looking forward to the release. Who will you be selling it through, yourself, another online shop?

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  2. I'll sell it myself (through shareIt, but can set up via Plimus or Fastspring too, if needed). The price will be somewhere around 100 Euros for indie licence, but isn't fixed yet :D

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  3. Ani-Kun,

    I am interested in this project of yours and would like to pose further questions to you. I was unable to locate a contact number or email here for you. If you could, I would appreciate you giving me an email at bcollins(at)ghostlystudios.com

    Thank you.

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